Cast of Shadows
Please Log In
Cast of Shadows
Please Log In
Cast of Shadows
Would you like to react to this message? Create an account in a few clicks or log in to continue.


WARNING: This forum may contain graphic content, explicit language, and violent themes. By registering with this forum you agree to take sole responsibility for viewing said content and not hold the site or administrators liable for anything that results.
 
HomeLatest imagesRegisterLog in

 

 Adept Soldier

Go down 
AuthorMessage
lysander




Posts : 100
Join date : 2011-01-20
Age : 34
Location : Louisville

Character sheet
Street Name:
Archetype:
Race:

Adept Soldier Empty
PostSubject: Adept Soldier   Adept Soldier EmptyTue Mar 15, 2011 2:41 am

Basics
Name: Travis “Skunk” Highwind
Secret Name: Snake Walker
Gender: Male
Age: 26
Height: 6’10”
Weight: 220lbs
Hair: Black Army Crewcut
Eyes: Red
Bloodline: Native American
Hometown: Mojave Desert Tribe
Birthday: December 26th
Birth Sign: Sagittarius
Current Residence: Seattle, Redmond Barrens
Class Name: Assault Technician
Race(D): Orc

Attributes (E: 18)
Body: 4
Quickness: 5
Strength: 3
Charisma: 3
Intelligence: 4
Willpower: 3

Essence: 6
Reaction: 8
Magic (B): 6
Initiative: 8+3D6
Karma Pool: 0
Combat Pool: 5

Qualities
• High Pain Tolerance (2)
o Military training has shaped Skunk into a born-again soldier. His body is used to pain.
o Resists 1 box of damage modifier
• Toughness (3)
o That legendary military training has left him tough as rusty nails and meaner than them too.
o +1 Die to Damage Resistance Tests
• Combat Monster (-1)
o They trained him to kill people, they didn’t train him to turn off the urge to kill.
o Cannot break away from combat for at least 3 combat turns. This can be reduced by successes from Willpower(6) test, but cannot be reduced below 1.
• Perceptive (3)
o He was taught to look ahead to keep himself alive, luckily the lessons taught to him by his drill instructor are keeping him alive on the streets.
o +1 die to Perception
• Flashbacks (-4)
o Triggered by almost any native American that Skunk might see on the street, the memories associated with such a site are best left to the memories and not to words.
o Leaves Skunk helpless for 1D6 minutes should he fail a Willpower(6) test
• Spirit Bane (Field Spirits) (-2)
o The betrayal to his home came with costs, not all of them realized until after it happened.
o Field Spirits will ALWAYS target this character first before anyone else.
• Addicted, Moderate (Kamekaze) (-4)
o The constant push to be the best on the battlefield, especially if you are magically inclined, drives some to the brink of madness. To others it takes them down the darker path of combat drugs.
o [5P, 2, 2/10, 1 Day]
• Addicted, Severe (Bliss) (-6)
o Some memories are better left behind, and some substances often help silence the voices of the past.
o [5M, 2, 2/30, 12 Hours]
Adept Powers (6)
• Improve SMG: 4 (2)
• Improve Reflexes: 2 (3)
• Improve Quickness: 1 (.5)
• Enhanced Perception: 1 (.5)
Active Skills (A: 50)
• Submachine Guns: 6
• B/R: 4
• Pistols: 4
• B/R: 2
• Edged Weapons: 3
• Unarmed Combat: 3
• Intimidation: 4
• Throwing Weapons: 2
• Electronics: 3
• Demolitions: 2
• Biotech: 4
• Rotor Aircraft: 4
• B/R: 2

Knowledge Skills (20)
• UCAS Military Tactic: 2
• Tribal Politics: 4
• Cherokee Tradition: 3
• NAN Legends: 3
• Booby Traps: 2
• Ambush Points: 2
• Basic Ballistics: 2
• Magical Abilities: 2

Gear (C: 90,000)
• Pocket Flashlight
• 5 Earplug Cellphone Unit
• SMG Repair Kit
• Pistols Repair Kit
• Subvocal Microphone
• Microtransciever (Rating: 6)
• Pocket Secretary
• Scanner (Rating: 6)
o Broadcast Decryptor (Rating: 6)
• Binoculars
o Low Light
• 5 Tracking Signal (Rating: 1)
• 5 Tracking Signal AOD (Rating: 1)
• Voice Identifier (Rating: 5)
• Wire Clippers
• Ration Bars (20 Days)
• Survival Kit
• Microflare Launcher
• 10 Microflare
• 20 Stimulant Patch (Rating: 6)
• 400 Doses of Kamekaze
• 1,000 Doses of Bliss
• 5 Anti-Vehicle Mine

Weapons
• FN 5-7C
o (w/ 1 point recoil compensation, Holster)
o 10 Spare Clips, 200 Rounds
o [SA/BF, 6L, 20c, 7con]
• Beretta Model 70
o (w/ Laser Sight [top], Sound Suppressor [barrel], Foregrip [underbarrel], Sling, 1 point recoil compensation, -1 Target Number)
o 20 Spare Clips, 350 Regular Rounds, 350 Ex-Explosive Rounds
o [BF/FA, 6M, 35c, 3con]
• Cougar Fineblade Knife, Short
o [(STR)M, 8con]
• Anti-Vehicle Mine
o [12D, -1/m, 6con]
Armor/Clothing
• Full Body Form Fitting Body Armor
o [4/1, 12con]
• Secure Long Coat
o [4/2, 10con]
Lifestyle
• Low (3 months)

Contacts
• Wild Bill, Gun Dealer (Level 1)
• Colonel Jack, Drug Dealer (Level 2)
• General Fixer (Level 1)

Notes
• Thermographic Vision
Back to top Go down
 
Adept Soldier
Back to top 
Page 1 of 1
 Similar topics
-
» Garrosh: Physical Adept (cleaned up some CB & Nick & Chance mistakes and spent karma)

Permissions in this forum:You cannot reply to topics in this forum
Cast of Shadows :: Characters :: Cast of Shadows-
Jump to: